Princípios de design e Role-Playing Games para análises ex-ante de políticas públicas: O caso da Política Nacional de Proteção ao Ambiente Escolar
Rafael Tavares Schleicher, Rodrigo Mota Narcizo
Resumo
O ensaio discute o uso de técnicas de gamificação para análises ex-ante de políticas públicas. Concentrando-se principalmente nas lições aprendidas com jogos de RPG tradicionais e de tabuleiro, bem como nos princípios de design de jogos eletrônicos, discute-se o caso da Política Nacional de Proteção do Ambiente Escolar (Decreto 11/469, de 5 de abril de 2023). Utilizando a metodologia de estudo de caso e revisando a literatura disponível sobre o tema, o artigo apresenta uma aplicação prática de técnicas de gamificação para orientar um processo participativo de três meses de duração, que incluiu as fases de design, análise e relatoria. Intitulado “Método de Design de RPG de Tabuleiro para Análise Ex-Ante”, o método possui quinze etapas, que são devidamente exploradas no contexto da Política Nacional de Proteção do Ambiente Escolar ao longo do artigo. Como considerações finais, apresenta-se uma reflexão sobre a pertinência da expansão massiva de métodos de avaliação baseados em estratégias de gamificação online no Brasil.
Palavras-chave
Referências
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Submetido em:
28/07/2025
Aceito em:
25/02/2025
