Manual Therapy, Posturology & Rehabilitation Journal
https://app.periodikos.com.br/journal/mtprehab/article/doi/10.17784/mtprehabjournal.2015.13.211
Manual Therapy, Posturology & Rehabilitation Journal
Review

Incidence of injuries with the practice of active video games.

Incidência de lesões com a prática de videogames ativos.

Raphael José Perrier-Melo, Jorge Luiz de Brito-Gomes, Matheus Santos de Sousa Fernandes, Sandro Vinicius Vidal de Negreiros Pereira, Manoel da Cunha Costa

Downloads: 1
Views: 833

Abstract

Introduction: The active video games (AVGs) emerge in order to enhance the participation of physical activity (PA) in sedentary people. However, it has been seen that the practice is associated with the development of many lesions. Objectives: To present a review of the major injuries reported during and/or after the session with active video games. Method: The procedure of search of the literature was composed by two researchers independently (RJ) and (JL), in databases: Bireme®, PubMed®, Scopus® and Web of Knowledge®, between the years 2006 (year of creation and sales of Nintendo Wii) to 2014, only in the english language. Results: Initially identified 664 articles. However, after the selection criteria thirteen papers were selected and analyzed, all were performed with the console Nintendo Wii. Moreover, it can be noted that the games presented a framework of injury with the degree of light to vigorous. Being the major injuries around the shoulder joint and knee. Conclusion: The sports games especially Wii tennis and Wii bowling are the ones generated under higher incidence of injuries with the practice of active video games.

Keywords

injuries, video games, physical activity.

Resumo

Introdução: Os jogos de videogames ativos (VGAs) surgem com o intuito de aumentar a participação das pessoas sedentárias em atividade física (AF). No entanto, pode-se observar que a prática está associada com o surgimento de várias lesões. Objetivo: Apresentar uma revisão sobre as principais lesões relatadas durante e/ou após a sessão com videogames ativos. Método: O procedimento de busca da literatura foi composto por dois pesquisadores de forma independente (RJ) e (JL), nas bases de dados: Bireme®, PubMed®, Scopus® e Web of Knowledge®, entre os anos de 2006 (ano de criação e vendas do Nintendo Wii) e 2014, apenas na língua inglesa. Resultados: Inicialmente identificou-se 664 artigos. No entanto, após os critérios de seleção treze trabalhos foram selecionados e analisados, todos foram realizados com o console Nintendo Wii. Além disso, pode-se notar que os jogos apresentaram um quadro de lesão com grau de leve à vigoroso. Sendo as principais lesões em torno da articulação do ombro e joelho. Conclusão: Os jogos das modalidades esportivas, em especial o Wii tênis e Wii boliche, são os que geraram maior incidência no quadro de lesões com a prática de videogames ativos.

Palavras-chave

lesã,,o, jogos de ví,,deo, atividade fí,,sica.

References

1. Montero EFS, Zanchet JD. Realidade virtual e a medicina. Acta Cirúrgica Brasileira. 2003;18(5):489–90.

2. Dunstan DW, Barr ELM, Healy GN, Salmon J, Shaw JE, Balkau B, et al. Television viewing time and mortality: the Australian Diabetes, Obesity and Lifestyle Study (AusDiab). Circulation. 2010;121(3):384–91.

3. Lieberman DA, Chamberlin B, Medina E, Franklin BA, Sanner BM, Vafiadis DK. The power of play: Innovations in Getting Active Summit 2011: a science panel proceedings report from the American Heart Association. Circulation. 2011;123(21):2507–16.

4. Sparks D, Chase D, Coughlin L. Informatics curio Wii have a problem : a review of self-reported Wii related injuries. British Computer Society. 2009;55(7):55–7.

5. Howley ET, Franks BD. Manual do instrutor de condicionamento físico para a saúde. 3 ed Porto Alegre: Artes Médicas Sul. 2000.

6. Maffulli N, Longo UG, Gougoulias N, Caine D, Denaro V. Sport injuries: a review of outcomes. British medical bulletin. 2011;97:47–80.

7. Wells JJ. Letters to the Editor. The Journal of Trauma. 2008;65(5):1202–7.

8. Vieira MSR. Lesões de partes moles. In Lianza S. Medicina de reabilitação. 3a ed. Rio de Janeiro: Guanabara Koogan. 2001.

9. Bonis J. Acute Wiiitis. The New England journal of medicine. 2007;356(23):2431–2.

10. Andrew D. Cowley. New Generation Computer Games: Watch out for Wii shoulder. British Medical Journal. 2008;336(7634):109–10.

11. Hirpara KM, Abouazza OA. The “Wii Knee”: A case of patellar dislocation secondary to computer video games. Injury Extra. 2008;39(3):86–7.

12. Nett MP, Collins MS, Sperling JW. Magnetic resonance imaging of acute “wiiitis” of the upper extremity. Skeletal radiology. 2008;37(5):481–3.

13. Peek AC, Ibrahim T, Abunasra H, Waller D, Natarajan R. White-out from a Wii: traumatic haemothorax sustained playing Nintendo Wii. The Royal College of Surgeons of England. 2008;90(6):9–10.

14. Robinson RJ, Barron DA, Grainger AJ, Venkatesh R. Wii knee. Emergency radiology. 2008;15(4):255–7.

15. Bhangu A, Lwin M, Dias R. Wimbledon or bust: Nintendo Wii related rupture of the extensor pollicis longus tendon. The Journal of hand surgery, European volume. 2009;34(3):399–400.

16. Brown CN, McKenna P. A Wii-related clay-shoveler’s fracture. The Scientific World Journal. 2009;1(134):1190–1.

17. Almedghio SM, Shablahidis O, Rennie W, Ashford RU. Wii knee revisited: meniscal injury from 10-pin bowling. British Medical Journal. 2009;733–45.

18. Faivre A, Chapon F, Combaz X, Nicoli F. Internal carotid artery dissection occurring during intensive practice with Wii video sports games. Neurology Journals. 2009;73(15):1242–3.

19. Chao-Peng S. A Wii Fracture. The New England journal of medicine. 2010;365(5):473–4.

20. Razavi H, Lam G. Wii eye injury: self-inflicted globe rupture and vision loss in a 7-year-old boy from a video game accident. Journal of American Association for Pediatric Ophthalmology and Strabismus. 2011;15(5):491–2.

21. Galanopoulos I, Garlapati AK, Ashwood N, Kitsis C. A Wii virtual activity severe thumb metacarpal injury. BMJ case reports. 2012;1–3.

22. Brasington R. Nintendinitis. The New England journal of medicine. 1990;322(20):1473–4.

23. Berton RPB, Libardi CA, Conceição MS, Bonganha V, Nogueira FRD, Chacon-Mikahil MPT, et al. Dano muscular : resposta in fl amatória sistêmica após ações excêntricas máximas. Revista Brasileira de Educação Física e Esporte. 2012;26(3):367–74.

24. Foschini D, Prestes J, Charro, MA. Relação entre Exercício Físico, Dano Muscular e Dor Muscular de Início Tardio. Revista Brasileira de Cineantropometria e Desempenho Humano. 2007;9(1):101–6.

5885e3f60e8825bb3d308d93 mtprehab Articles
Links & Downloads

Man. Ther., Posturology Rehabil. J.

Share this page
Page Sections